

While the game is very enjoyable, and has many merits, there is one sequence that I felt didn’t live up to its potential and it left me wondering why. And to understand the impact of this, I’d recommend you playing as I’d like to keep this post spoiler free. Over the six or eight hours of the game, the game mechanics condition the players to work as a team, and to think of themselves as partners (in crime, as it were). In one early segment, they attempt to climb a shaft, back to back, and the players have to time their movement. But what sets the game apart is the focus on co-op mechanics, the game can’t be played without a partner, either online or on your couch, and the puzzles can’t be solved if not both are working together, in tandem. The game itself is not too difficult, a mix of point and click adventure with simple puzzles, some quicktime events, car chases, shootouts and even a moment of side-scrolling beat’em up that had me laughing out loud from nostalgic kick. While playing you start identifying with your own character and his story, sympathizing with both him and his partner – your partner. As the kids would say, this game has the feels. Due to your involvement and engagement with the game. And this is where the game medium shines, as this rather trite and tropey story becomes an emotionally engaging experience.
#Metal gear solid 1 torture movie#
If someone presented this story and the two characters, the working class Leo and white collar Vinnie forced to work together in prison, as a movie or a premise for a TV-show I would be bored to tears. One of the best games I’ve played so far this year is Josef Fares’ A Way Out, which can only be played in two-player co-op and tells the story of two prison inmates wanting to escape and exact revenge on the man they both blame for being imprisoned. Recently I started thinking about torture sequences in games, and how games tend to get it wrong. If your hero character is captured, and subjected to torture there might be some discomfort tied to the visceral and violent imagery, but you’re seldomnly compelled to talk, as you’re either not given the option by the game (you are a bad ass and about to escape after all) or you don’t feel threatened as you are safe in your game area – why would you talk? You can just look away if it becomes too graphic.

Torture in digital games are often quite problematic. This is particularly so when a game tries, but fails to provoke a strong gut reaction. Continued abuse of our services will cause your IP address to be blocked indefinitely.Even the best of games will have hit and miss moments. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here.

If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
